![]() I don't think too many Studios are going to be using this product. ![]() What it counts on is the demo reel suckering you in and getting your money. Yeah, the reason why it doesn't have a free trial is because no one would buy it. Jason Ryan is about to launch his video training course and its highly recommended. I recommend looking at the tutorial on Digicel's site by Jason Ryan. The trial has limitations such as watermarks but will let you get a feel for its use. It should be noted Flipbook does have a trial. Pricing and information can be found here: Grab a pencil and paper and draw yourself a few real flipbooks to see if you have the patience. If you are just dabbling in animation/drawing Flipbook isn't the best choice. I believe this is the only option that comes with a CD. Since purchasing would be harder to justify at $1,196. $399 however puts it well out of the range of a lot of young users.įlipbook Pro Complete normally sells for $1,196 but for awhile can be purchased for $599. It opens the limits on frames and layers available in Flipbook lite as well. I recommend it for anyone just starting out.įlipbook Studio is closer to what a traditional animator is going to need and I'd say the minimum requirement. With the limited frames you can use set to 24 Flipbook Lite is ideal doing short tests. The discounted cost is $39 is pretty steep when compared to a years worth of A:M. It would let the potential animator get started though. If someone where serious about hand drawn animation Flipbook Lite isn't going to get the job done. As its use is necessary for teaching and critiquing the fundamentals of traditional animation Flipbook has found a place on my laptop as well. Flipbook is good for roughing out and testing shots and sequences in a quick and useful way. Adding Flipbook to the mix adds that capablity. The drawing element is an essential part of the process of animation and that is missing from A:M at present. They have almost all the animation tools in A:M already with one important exception. Just my 2 cents, It would be great to hear other devs on these subjects.For the most part A:M Users won't need this product. We can look to unify and have a slick interface -after- we can actually work with it without crashing, lol. Regarding the font choice…well it’s true that the user should be able to choose comic sans if they want to…but I think out of your list this is the least important thing, and quite frankly unless I’m a bitchy typography designer (with all due respect to my bitchy typography designer friends) this is an animation program. +1 to grid customization, to which I add, do we even have a grid anyhow? ![]() Regarding the feathering it depends…I think we should of course have a choice, but was proposing that each tool had a distinct function like what happens in Digicel Flipbook, which is that the pencil tool is used to make lines, but the brush tool can paint behind those lines without having the risk of “effin’” up your drawing. +1 on the zoom% I think it’s one of those basic things that must exist. I will add more things here if I think of You should talk to as well for the customizable appearance since he’s implementing changes for things like the color wheel and he already gave us the much needed number diplays on the tool options. This isn’t my main priority but it would be really nice and attract more users. More consistent appearance, possibly customizable as well. Having a generic grid that can’t be customized - as it is now - is not very useful. Instead of Helvetica for everything, it’d be nice to give the user the choice! I’ve actually added this feature - in a much cleaner, less confusing manner - to my fork, but before I submit a pull request I’d still like to get the community’s opinion on this. I tried implementing this before, but I did so poorly and it seems to have been removed. ![]() Like, a little box on the sidebar that tells you your current zoom. I’d like to get the general community’s opinion before I do anything drastic - something I didn’t do last time, and which I think was a bad decision on my part, since it probably confused the other devs.Īnyways, here’s my list, if there are any that will cause issues in the future, let me know which ones Okay so I figured instead of making a bunch of bug reports for these improvements, I’d just make a thread here.
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